![]() ![]() ![]() Remember that part about cataloging species? That’s one of the requirements to increase your Explorer Rank along with bounty-type tasks such as “kill five mobs via the detonation of one other mob.” If you’re not the type likes to get sidetracked, then you won’t be increasing your rank soon. The reason for this is because many are locked behind your Explorer Rank. But, you’ll hardly ever go for higher-tier stuff. Repeat the same steps until you’re done with the story.Īdditional upgrades for your Nomad Pistol - your sole firearm in the game - can be purchased using the minerals you’ve gathered. You reach one of the altars or fonts of power, you extract a strange, liquid substance, you fast travel back to your Javelin ship, then you craft a gadget via your ship’s 3D printer. Many of the gadgets you obtain such as jetpacks, stomping boots, or gloves that can hold different types of elemental bombs are obtained as you progress through the game’s short campaign. Upgrading your character is also fairly straightforward. You mostly eat orange fruits because they either heal you, or they increase your health and stamina. For instance, you don’t need to manage your oxygen levels or carrying capacity. The main difference, however, is that there’s no survival aspect to it. After all, the premise isn’t so different: you’re stranded on an uncharted planet, you’ve got a visor that can scan alien flora and fauna, and you can gather different types of minerals. Though EKO will likely remind you of other characters in various games, and Journey to the Savage Planet‘s art design might also be reminiscent of titles such as Borderlands, its exploration and information gathering mechanics are more akin to No Man’s Sky. Some might even make you chuckle such as the hilarious video ads for the microtransactions-filled “MOBA MOBA Mobile” or strange household products. ![]() In terms of voice work and additional dialogue, Journey to the Savage Planet relies more on humor and quirks as opposed to exposition. ![]() EKO’s bubbly and giddy personality will remind you of characters such as Borderlands’ Claptrap or Destiny 2’s Failsafe. Your talkative AI companion, EKO, provides jokes and quips as well. Throughout your, uh, journey on this savage planet, you’ll also receive additional emails and videos, mostly fluff, from Kindred Aerospace boss Martin Tweed. Very little about the core narrative is explained to you at the onset, and you’ll mostly need to find clues on your own via scattered artifacts. Stranded on the planet A-RY 26, it’s up to you to catalog different alien species, find fuel to return home, and uncover the ancient mystery that surrounds the world. In Journey to the Savage Planet, you are but a lowly scientist-slash-explorer in the employ of Kindred Aerospace (the “4th best interstellar exploration company,” as proudly announced). Alex Hutchinson says that Tencent’s backing is a “huge boost, meaning we can do significant work on our own before we start talking to publishers.” Reid Schneider, meanwhile, thanks 505 Games, which published Savage Planet, and added that he’s planning to “build upon the Journey to the Savage Planet franchise in the future.Journey to the Savage Planet: The story so far In a statement, Raccoon Logic says that it has received a “pivotal investment” from Tencent which will bankroll its as-yet unannounced debut project. And left the future of both the Savage Planet franchise and the careers of those Typhoon staffers in the balance. That decision would, in the short term, prove problematic, as Journey to the Savage Planet experienced some game-breaking bugs that Google had to race to work out how to fix. Sadly, in early 2021, Google’s notoriously impatient leadership decided to change strategy, closing its first party games division and firing the employees. In 2019, Typhoon was acquired by Google as part of its push to acquire first-party content for its nascent Stadia streaming service. ![]()
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